Guilherme Rabello on Twitter: "Interior lighting studies in Unreal Engine. Baked static light (GPU lightmass) + ray-traced reflections. Original reference: Apartamento nos Olivais - Atelier 106 (Archdaily post https://t.co/cEi9q4IGXa) #ue4 #megascans ...
Unreal Engine - Give your CPU a break. The GPU Lightmass in UE4.27 is a light-baking solution that uses the GPU instead to significantly reduce the time needed to bake lighting in
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